🕹️ CHECKPOINT — Game UI/UX Insights
🕹️ FEED PAGE — Game UI/UX Insights
🕹️ CHECKPOINT — Game UI/UX Insights
🕹️ FEED PAGE — Game UI/UX Insights
Updated: Mar 26
Minecraft Inventory UI/UX Redesign – A Modern Approach
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Barbara Franco
·
1 day ago
· Mar 26 · 4 min read
·
1 min read
Barbara Franco
·
Mar 26
1 day ago
Duration: 3 days
This project was created for the March Design Challenge hosted on the HowardLe’s Garden Discord server, the brief was to redesign Minecraft’s inventory UI in a more modern game style without losing what makes it feel like Minecraft.
1. Project Goal
The goal of this project was to make Minecraft’s inventory:
more understandable for newcomers
more efficient for everyday use
more visually polished
while still feeling like Minecraft
2. Identifying the Problem
One thing that shaped this project a lot was the fact that I’m not a long-time Minecraft player. At first, I thought that would make the process harder, but it actually helped me notice one of the biggest friction points very quickly: crafting can be confusing for newcomers.
For players who already know Minecraft well, crafting is often second nature. But for newer or less frequent players, the relationship between the recipe list, the 2×2 grid, the output, and the final crafting action is not always immediately clear. That became the main problem I decided to focus on.
3. Approach
The most important design decision was to keep the iconic 2×2 crafting grid.
There are surely simpler ways to redesign crafting, but those four squares are such a strong part of Minecraft’s identity that removing them would make the redesign feel less authentic. So instead of replacing that system, I chose to make it easier to understand.
My approach was to keep the familiar structure, while improving the flow around it.
4. Main Improvements
The redesign focuses mainly on making crafting clearer and easier to follow.
Key improvements include:
a clearer Recipe List
visible ready / missing states
ingredients shown directly in the grid
a more readable Output area
quantity selection
and an explicit Craft button
Manual crafting: drag items
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