🕹️ CHECKPOINT — Game UI/UX Insights
🕹️ HOME — Game UI/UX
🕹️ CHECKPOINT — Game UI/UX Insights
🕹️ HOME PAGE — Game UI/UX

Barbara Franco
1 min read
·
1 day ago
4 days ago · 2 min read

🍽️ RPG UI/UX System Design – Delicious in Dungeon (WIP)
An ongoing UI/UX exploration inspired by Delicious in Dungeon, combining deck-building combat and skill-based cooking into a unified roguelike experience.
1
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Barbara Franco
1 min read
·
1 day ago
Dec 11, 2025 · 5 min read

🎬 Case Study (Part 5): Evolving the Art Direction for a Cinematic Hero
I revisited the visual direction of my portfolio to push it closer to modern sci fi key art, improve readability at a distance, and create a stronger first impression.
2
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Barbara Franco
1 min read
·
1 day ago
Oct 17, 2025 · 5 min read

🛠️ Case Study (Part 4): Decisions, Workarounds & Validation
Design freedom always comes with constraints. I used Game Engine translations to understand the platform, and turned its quirks into part of the creative process.
2
367 views
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Barbara Franco
1 min read
·
1 day ago
4 days ago · 2 min read

🍽️ RPG UI/UX System Design – Delicious in Dungeon (WIP)
An ongoing UI/UX exploration inspired by Delicious in Dungeon, combining deck-building combat and skill-based cooking into a unified roguelike experience.
1
166 views
0 comments
Share Post

Barbara Franco
1 min read
·
1 day ago
Dec 11, 2025 · 5 min read

🎬 Case Study (Part 5): Evolving the Art Direction for a Cinematic Hero
I revisited the visual direction of my portfolio to push it closer to modern sci fi key art, improve readability at a distance, and create a stronger first impression.
0
39 views
0 comments
Share Post

Barbara Franco
1 min read
·
1 day ago
Oct 17, 2025 · 5 min read

🛠️ Case Study (Part 4): Decisions, Workarounds & Validation
Design freedom always comes with constraints. I used Game Engine translations to understand the platform, and turned its quirks into part of the creative process.
2
367 views
0 comments
Share Post

Barbara Franco
1 min read
·
1 day ago
4 days ago · 2 min read

🍽️ RPG UI/UX System Design – Delicious in Dungeon (WIP)
An ongoing UI/UX exploration inspired by Delicious in Dungeon, combining deck-building combat and skill-based cooking into a unified roguelike experience.
1
166 views
0 comments
Share Post

Barbara Franco
1 min read
·
1 day ago
Oct 17, 2025 · 5 min read

🛠️ Case Study (Part 4): Decisions, Workarounds & Validation
Design freedom always comes with constraints. I used Game Engine translations to understand the platform, and turned its quirks into part of the creative process.
2
367 views
0 comments
Share Post

Barbara Franco
1 min read
·
1 day ago
Oct 11, 2025 · 6 min read

⚙️ Case Study (Part 3): Interaction, Motion & Sound Systems
A behind-the-scenes look at motion and audio choices. From hero glitches to gallery hover zoom, from click sounds to tooltip blips, all tuned to feel playful, responsive, and steady across devices.
2
206 views
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Barbara Franco
1 min read
·
1 day ago
Dec 11, 2025 · 5 min read

🎬 Case Study (Part 5): Evolving the Art Direction for a Cinematic Hero
I revisited the visual direction of my portfolio to push it closer to modern sci fi key art, improve readability at a distance, and create a stronger first impression.
2
39 views
0 comments
Share Post

Barbara Franco
1 min read
·
1 day ago
Sep 27, 2025 · 7 min read

🎮 Case Study (Part 1): Designing My Own Game-Inspired Portfolio
Built with game interface logic in mind, this portfolio structures navigation like a game menu and layout like a scalable UI system. This case explains the choices, the UX laws behind them, and the trade-offs that keep clarity first.
2
895 views
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© 2025 by Barbara Franco
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