🍽️ RPG UI/UX System Design – Delicious in Dungeon (WIP)
- Barbara Franco

- Mar 3
- 2 min read
Updated: Mar 26

Work in Progress (WIP): This is an ongoing UI/UX case study inspired by Delicious in Dungeon. Layouts, visual consistency, system rules, and interaction details are currently being refined and aligned.
Delicious in Dungeon: A culinary Journey, its a roguelike concept where combat, cooking, and progression are interconnected:
Explore dungeon floors
Collect monster ingredients
Cook dishes that impact survival and strategy
Build a shared combat deck
Goal: Design a cohesive, controller-first interface that makes layered systems readable and strategically meaningful.
Full system breakdown and mechanics documentation (updating)
1. Gourmet Guide (WIP)
Recipe planning & discovery:
Flavor-based browsing
Technique + Element as tags
Clear missing ingredient states
List + detail layout for controller readability
(The Gourmet Guide supports planning and understanding, not direct crafting)
2. Deck Builder (WIP)
Combat loadout management:
Dishes = Buff cards
Ingredient/Monster = Debuff cards
Grid + Focus panel for clarity
Clear “Owned” vs “In Deck” states
3. Cooking Interaction (WIP)
Skill-based execution:
Visible minimum & maximum time
Doneness meter
Technique difficulty indicator
Simple contextual prompts (Stir / Lid / Stop)
(Cooking is not cosmetic, it directly feeds combat performance)
4. Visual System (Draft)
5. Gameplay Loop (Draft)
6. Player Journey + Emotional Curve (Draft)
7. Navigation Structure (Draft)
8. Wireframes (Low-fidelity)
Some early exploration wireframes:
This project represents a system-driven UI/UX exploration, connecting interaction design, information architecture, and gameplay structure. While still a work in progress, intends to demonstrate a cohesive approach to designing layered game systems that remain readable, intuitive, and thematically grounded.
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