top of page
Blue-toned avatar with white hair and red eyes drawing on a tablet; stylus in hand, scanline glow behind.
Blue-toned avatar with white hair and red eyes drawing on a tablet; stylus in hand, scanline glow behind.
Blue-toned avatar with white hair and red eyes drawing on a tablet; stylus in hand, scanline glow behind.

RESUME

GALLERY

BARBARA FRANCO is a UI/UX Designer based in

Brazil with a background in Visual Arts.

She designs player-centered interfaces and

ships working interactions, bringing immersive

gameplay to life.

WELCOME, traveler.
Your quest begins here.

🎞️ Motion OFF

Blue-toned avatar with white hair and red eyes drawing on a tablet; stylus in hand, scanline glow behind.
Blue-toned avatar with white hair and red eyes drawing on a tablet; stylus in hand, scanline glow behind.
Blue-toned avatar with white hair and red eyes drawing on a tablet; stylus in hand, scanline glow behind.

BARBARA FRANCO is a UI/UX Designer based in Brazil with a background in Visual Arts.
 

She designs player-centered interfaces and ships working interactions, bringing immersive gameplay to life.

WELCOME, traveler.
Your quest begins here.

RESUME

GALLERY

🎞️ Motion OFF

Blue-toned avatar with white hair and red eyes standing with a giant stylus on her shoulder and a drawing tablet in hand; sca
Blue-toned avatar with white hair and red eyes standing with a giant stylus on her shoulder and a drawing tablet in hand; sca
Blue-toned avatar with white hair and red eyes standing with a giant stylus on her shoulder and a drawing tablet in hand; sca

GALLERY

RESUME
 

    WELCOME, traveler. Your quest begins here.

BARBARA FRANCO is a Game UI/UX Designer focused on immersive game experiences. Born in Brazil and with a degree in Visual Arts, she has contributed across fields like Concept Art, Pixel Art, Animation, and VFX.

Her journey in games began at Gilp Studio, working on Freshman’s Quest as Art Director, and later as the sole artist behind Neko Dungeon, which was featured in a pre-launch showcase alongside titles from major studios.

Now focused on UI/UX, Barbara designs player-centered interfaces and prototypes behavior so menus work as intended. She is always ready for the next adventure.

START

 

🎞️ Motion OFF

bottom of page